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Ideas on how to adapt Kinect camera tracking for 3D presentations in archaeology

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I did not mention all these in my 22 May presentation at Digital Heritage 3D conference in Aarhus (http://conferences.au.dk/digitalheritage/) But here are some working notes for future development: How Xbox Kinect camera tracking could change the simulated avatar: Avatars in the simulated world change their size clothing or inventories – they scale relative to typical […]

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