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Counterfactual, Counterfictional, Counterfutural: Games of the Future Designed By Archaeologists (the book idea)

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Like Assassin’s Creed but upset over how it could have made history exciting without having to employ and manipulate central historical characters? Love Lara Croft: Tomb Raider if only the tombraiding (stealing) mechanics could be replaced by something more meaningful? Wish that the Total War Series allowed you to employ agent modelling to test competing […]

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