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The problem with player-focused virtual heritage

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In February 2016, Mathew Tyler-Jones wrote (about my Critical Gaming book): There’s only one point I take issue with. Drawing from this blog, he says: Playing in a digitally simulated world can leave the feeling that the virtual world’s entire causal mechanics rotate around the player …as thought that’s a Bad Thing. Which I guess … Continue reading The problem with player-focused virtual heritage

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