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VR silos and weak onsite mobile-based virtual heritage experiences

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Has anyone written on gaps (in power, features, or connection, etc.) between offsite (desktop virtual environments (VEs), and headset VEs) and mobile device-based AR/MR that augments the experience onsite? Seems to me the offsite desktop environments (and headset VR) experiences are often silos while the onsite/mobile (phone or tablet) AR/MR experiences are typically limited, break … Continue reading VR silos and weak onsite mobile-based virtual heritage experiences

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