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Unreal on a Curved Screen

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Google reminded me of a 2017-18 summer student intern project I supervised 3 years ago. I asked Corbin Yap to calibrate Unreal to larger screens (as with the French intern hybrid reality project I have not written this up although Corbin wrote an excellent report on how to do this). The screen is 3 metres … Continue reading Unreal on a Curved Screen

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