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Hacking Simulations and Simulacra in e-VR

Henceforth, it is the map that precedes the territory – PRECESSION OF SIMULACRA – it is the map that engenders the territory and if we were to revive the fable today, it would be the territory whose...

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Hacking Simulations, Simulacra & VR

In this essay, I review key concepts in Baudrillard’s Simulacra and Simulation (Baudrillard, 1994), their relation to the Matrix film series, and their importance in terms of hacking, especially...

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Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim

This is our proposed draft chapter (7500-9000 words) for a book on medieval and games.. Elder Scrolls V: Skyrim, through its rich modding possibilities, has great potential as a teaching and learning...

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2021: my year in print

What have I been doing this year? Playing a lot of piano, badly. But also (and I hope to add 2 journal articles and a book project and a serious game design project to this mix): Invitations: Invited...

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Article 1

“Workshopping Board Games for Space, Place, and Culture” revised chapter, authored with Juan Hiriart, for “Playing Place” (edited by Medina Lasansky and Chad Randl, MIT Press) sent off today. Each...

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Immersive Literacy-Online Resource

For a Digital Learning Futures unit, I created a prototype website on gitbook with resources for Immersive Literacy (and XR via AFrame run and edited inside CodePen) as a potential teaching unit. I...

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ISMAR workshop MrICHE

#CFP I was invited onto the program committee for IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)”. The workshop will be held in conjunction with the...

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Virtual Heritage: A Guide

I have been informed, that if there are no major holdups the above will be available as a free online book from Ubiquity Press in July 2021. Cover image courtesy of Michael Carter.

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update: “Virtual Heritage: A Guide”

Dear Rosa and Andrea (and Michael) Thanks to the colleagues and co-authors who helped inspired me to edit a concise book for students that will be open access (i.e. free PDF downloads). Virtual...

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“Rethinking Virtual Places” can be ordered in September

Out in November, purchasable in September. Contact IUP for reviewer copies “Rethinking Virtual Places” (in the IUP Spatial Humanities series) https://iupress.org/9780253058355/rethinking-virtual-places

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Draft Portfolio

Was drafting a portfolio on canva to test it out and I notice the (huge) PDF doesn’t seem to have font legibility issues but the shareable linked online version does. Perhaps browser-dependent. Oh...

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Visiting Fellowship to Finland

Received a Visiting Fellow invite to the University of Jyväskylä, Finland (member of the Centre of Excellence in Game Culture Studies), very honoured. I am just wondering if The Australian government...

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#CFP Web3D

CFP Web3D: “A Shared 3D Workspace” Virtual Conference (web3d.siggraph.org) The goal of the conference is to share innovative and creative ideas about web-based interactive 3D applications, including...

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cfp soon: Living Digital Heritage

Macquarie University in Sydney, NSW, Australia, plan to hold the above conference 5-7 November 2021 in Sydney Australia (and remotely). I imagine the CFP will be out soon, website is at:...

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digital games and intangible heritage

where are digital games for intangible heritage?

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Graduate Certificate

Today I received a letter from Charles Darwin University: Outstanding Academic Achievement The most recent review shows that you achieved outstanding results in the UDLF01 – Graduate Certificate of...

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3 month visiting Fellowship

Fellowship to Finland August-November 2021

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cfp: Web3D 2021

web3D 2021 CFP

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Playing With The Past 2nd ed.

Are second editions of specialist academic books worth the rewrite? Springer asked me to consider a second edition of Playing With the Past (https://lnkd.in/gXYH5Uy), as 10,000 chapters have been...

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Small VR game grant

Led by Susannah Emery, a game design academic at UniSA, I am part of a small team of academics and game designers (Melonhead games, developed Rooftop Renegade) who will develop a game and teaching...

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