Archaeology and Games-draft article
Impressed with Shawn Graham’s decision to blog a draft of his paper I decided to do the same … here is a draft of a more informal paper/article for <name of journal omitted to protect the...
View ArticleProposed keynote for INAH talk, December 4 Mexico
The Red Tematica de Tecnologías Digitales para la Difusión del Patrimonio Cultural (Research Network on Digital Technologies for the Dissemination of Cultural Heritage) invited me to Mexico City on...
View ArticleEntertaining The Similarities And Distinctions Between Serious Games and...
I will have another journal article out in a special issue of Entertainment Computing, entitled “Entertainment in Serious Games and Entertaining Serious Purposes”. I assume it will be out early next...
View ArticleHow to invite a keynote … or Visiting Fellow
I might be interested in digital media but I am the first to admit talking in person to others is always preferable. Inviting an overseas academic is a tried and true way of not just sharing ideas but...
View ArticleUnreal Tournament Editor
Notice the HTML and Phone output formats for the free Unreal Tournament editor, comes with some useful preset objects and behaviours. I note Google’s own 3D format O3D now exports to Web GL. WebGL and...
View Articlenew Journal article: Experiential realism and digital place-making
This article will be published next month in Metaverse Creativity Abstract Despite originating as practical aides for the design of real-world architecture, Computer Aided Design and Draughting (CADD)...
View Articlenew Journal article in draft
DiGRA2015 conference are publishing a selection of the full conference papers in their new ToDiGRA journal. They asked me if I would submit my paper below. I will but first I have to seriously revise...
View Article#cfp the ‘Interactive Pasts’ conference
http://www.valueproject.nl/media/introducing-the-interactive-pasts-conference/ … This conference will explore the intersections of archaeology and video games. Its aim is to bring scholars and students...
View ArticlePublish or Perish?
In Australia the Prime Minister has recently criticized academic publications, they aren’t value for money as they don’t directly lead to commercial outcomes, patents etc. Prime Minister Turnbull...
View ArticleWhat has pushed me towards Open Access, or at least, more open and scholar...
I was asked to help manage a special session of Entertainment Computing on Entertainment in Serious Games and Entertaining Serious Purposes, UTS, Sydney 2014. Then I was asked to help edit a special...
View Article“PeerJ can’t possibly last because the numbers don’t add up.”
Originally posted on Sauropod Vertebra Picture of the Week:I had an email out of the blue this morning, from someone I’d not previously corresponded with, asking me an important question about PeerJ. I...
View ArticleVirtual Heritage vs Gamification. Fight!
I shared on twitter a concern I had about the apparently uncritical acceptance (and especially increasing acceptance) of gamification. I say apparently as perhaps authors of various publications do...
View ArticleVirtual Heritage Models: in Search of Meaningful Infrastructure
Above is title of book chapter being revised/reviewed for Ashgate’s Cultural Heritage Creative Tools and Archives (edited book). At 7,799 words I hope I am not asked to revise upwards! Alternative...
View ArticleDeep, Thick, Playful Mapping: a Spatial/GeoHumanities Reading List for Beginners
Originally posted on Visualizing Medieval Places:Some of the participants in my Spatial Humanities and Digital Mapping workshop at the Digital Humanities Institute – Beirut in March 2015 asked for a...
View ArticleGame Engines and VR (CryEngine UDK/UE4 Blender & Unity)
CRYENGINE (get it free here) CryVE: modding the cryengine2 to create a cave system http://dl.acm.org/citation.cfm?id=2554092 OR...
View ArticleMINECRAFT VR/3D/3D python programming tutorials
MODELS/TERRAIN We are looking at creating a projected/tracked 3D environment of Perth and Curtin for Curtin Library’s makerspace using Digital Elevation Models (DEM) from sites like...
View ArticleHistorical traps and tricks-are there any?
Could historical traps and tricks be used in game designs to encourage thinking about other cultures and create an engaging games? I raised the below question on twitter (partially to see if twitter...
View ArticleTeotihuacán
NB The feathered serpent (Quetzalcóatl) and Tláloc (a sort of lizard) entwine the human mountain (the temple) which in the Temple of the Moon (not the larger Temple of the Sun) hold a cave, symbolising...
View ArticleCFPs with deadlines in next few months
START *DUE* CONFERENCE THEME LOCATION 07-May-16 07-Jan-16 CHI2016 chi4good late breaking work San Jose USA 04-Jun-16 10-Jan-16 DIS2016 Designing Interactive Systems:FUSE Brisbane Australia 07-Jun-17...
View ArticleVideo mashup tools for online multimedia archives
Jus collating some tools for the above purpose, I hope to help an academic here create an online authoring/mashup tool of pre-rendered videos, audio-video interviews and images so that an audience...
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